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Features we are currently working on, and plan to release soon

Reducing Ship Rubberbanding

Currently, ships will often jolt forwards and backwards when crossing invisible boundaries in the world, throwing players off. This work will smooth out these transitions more.


Bringing alliances, including alliance chat and member management, in-game; players will display Alliance name underneath their own.

Crew System Fixes

Moving to a better, more reliable backend that will allow us to fix the various bugs with the Crew system.

Updated Hotbar

UI improvements to the hotbar

  • Adding Inventory menu to hotbar
  • Adding Social menu to hotbar, moving Crew to Social menu
  • Adding Alliance tabs to Social menu
  • Visual improvements to hotbar
Public Test Server

Releasing a test server that will have in-development versions of the game; available to all Founders and Early Access players.

Unlooted Chests Accumulate More Loot

To dynamically and procedurally increase the reward for finding chests that haven't been looted recently.

New Player Onboarding Continued
  • Additional tutorial steps after learning Shipbuilding
  • Reworking UI screens to be more intuitive
  • Rework the entire starting flow
  • Codex entries for scanned/learned objects, explaining how they work
New Players Start in Tutorial Zone

A relatively safe zone where all new characters start the game. Here players will go through the the revamped New Player Onboarding, learning how the grappling hook and character movement work, as well as how salvaging, crafting, scanning, and Knowledge works. Upon completion, players pass through a one-way exit to a Wilderness zone, where pistols become accessible and shipbuilding becomes possible. More here:

Rebalance Material Stats and Crafted Stats
  • Cannon Overheat rebalancing
  • Metal stats and rarities rebalancing
  • Wood and wooden stats balancing
Reviver Charge

To combat attackers having no consequences when attacking others' ships, revivers get a charge that partially depletes if player revives from distance; reviving when the charge is empty sends a damage shockwave across the whole ship. Docking the ship on an island refills the charge. This is waiting on fixing unfair deaths, in order to not punish non-attackers.

Furniture on Ships

Non-interactive tables, shelves, etc., and interactive chairs players can sit in. Does not include beds - to come at a later time.

Ancient Atlas Compass

Lootable atlas compass crafted by people long ago. Following the compass will lead to caches of exclusive treasure not in any other loot tables.

Expanded Cooking and Food System

Lots more recipes! Some of which results in food that give temporary buffs when eaten.

Coming Soon

Features we're preparing to work on, tentatively for the next calendar quarter

Turrets In-game

Implementing the multiplayer side of Island Creator turrets, to bring them in-game.

Some Clothing Craftable, Dyeable
Engine Overheat & Cannon Capacity

Implement these nonfunctional stats.

Emblem Creator Implemented In-Game

The old Emblem Creator on the website will be rebuilt in-game.

Alliance Emblems on In-Game Objects

Alliance Emblems can be applied to in-game objects to demonstrate player Alliance membership.

Atlas Compass

Craftable tracking/pointing device.

Territory Control

Alliances can claim islands; with enough islands controlled, entire zones will belong to the Alliance. Contesting a territory requires attacking on foot as well as ship combat.

Weather Walls Affect Players

To prevent glitching or exploiting through the walls, and to present a danger to the player herself, not just the ship.

Proximity Heat

Using the overheat mechanic to discourage stacking engines and cannons too closely.

Balance Glider

Glider becomes unstable after a little while to prevent long distance gliding, but will also be un-nerfed for short range gliding.

Scanning Objects Data Updated

Variants of objects (e.g., all birch trees) only need to be scanned once for Knowledge.

Log in on Moving Ship

Player logging in on a moving ship without falling behind.

Updated Cursors

Change mouse cursor based on tool equipped, and color based on object moused over.

System Messages Out of Chat Log

Moving salvaging/repair/other gameplay messages to on-screen UI elements.

Improve Weather Barriers

In playtesting the fix for ship rubberbanding, stormwalls and sandstorms appear too easy now. These will need to be buffed, and there's some scope for additional difficulty mechanics.

Player & Ship Logout Rules Update

Player given option to log out alongside ship to ensure its safety; additional specific rules to lower frustration while preventing combat logging.


Features for further down the line

Trade Stations

Craftable object that will allow secure trade between two players.

Speech Bubbles

Chat will appear over characters' heads.

Cosmetic Component Slots

The last two slots of schematic requirements are optional components to change appearance of object.

Paint as Cosmetic Component

Craft painted objects using cosmetic paint component.

Knowledge Tree Revamp

Revamped design for Knowledge system and Knowledge tree.

Shipyard Progression

Shipyards upgrade similar to ship cores; ship frame sizes limited by shipyard upgrades.

Steam Workshop Integration

Ability for players to create and for players to use User Created items in-game.

Paint After Crafting

Apply paint to an already-crafted object.

Ship Layout Blueprints

Save a ship's layout (placement of all parts) to help guide the rebuild if ship is lost.

Trade Stall & Goods Manager

System allowing trading across distances at an atlas shard cost.

Sunken Treasure

Can find ancient atlas compasses that point you to a specific point in the world with unique loot.

Shipyard Frame Designer Update

Improved rules, improved performance, improved UI.


Items that can be slotted in schematics to improve some stats at the expense of others.

Cosmetics Item Shop

Item store for purchasing of cosmetic (only) items for your character and ship.

Steam Item Trading

Stash items will be tradeable through Steam Item Marketplace.

Ship Frame Can Take Damage

Ship frames are no longer invincible, but take damage at various points.

Dynamically Update Islands

Islands have a lifecycle, and will cycle out after some time, while others will cycle in.

Melee 1.0

Basic melee combat, to defend yourself when you have no equipment.

Island Creator Gameplay Update II

Physical switches, levers, and other puzzle pieces for complex dungeons.

Comprehensive Damage System

Multiple damage types to both solve some silliness with the current rules and also create additional strategy for ship combat.

Mapping the World

Players can map out the world through craftable items.


More, and better!

Temperature System

Ambient temperature system that affects overheat on ship parts and players themselves.

Freeform World map Layout

New system to have curved weather walls of varying thickness, zones entirely surrounded by another zone, and more.

New Arctic Biome

Requires passing through a blizzard to access.

Already in game