NOTABLE BUGFIXES AND CHANGES

  • Sail booms collide with the rest of the ship now. If the boom is blocked from moving to the optimal angle, the ship will receive less power from the wind.
  • Fixed a bug where the second-to-last snapshot was sometimes being loaded after maintenance, rather than the last. Now the world should no longer appear to roll back a few minutes after maintenance. This fixes a duping exploit.
  • Respawning should no longer have the slight delay introduced in 0.2.2.1.
  • Fixed island chest opening SFX.
  • Metal scrap deposits that have already been harvested no longer play their explosion VFX upon loading in.
  • Atlas cores no longer play the atlas pulse VFX upon loading in.
  • Fixed a bug where players who have locked their own movement (by opening UI windows or the chat box) would be unaffected by the atlas pulse.
  • Players can no longer learn a new schematic in the middle of crafting, which fixes some UI bugs.
  • Fixed a bug that caused the edit ship frame UI to become stuck permanently.
  • Deleting a character from the character selection screen now requires you to type the word ‘DELETE’ to confirm.

 

OTHER FIXES AND TWEAKS

  • Players can no longer rebind the mouse buttons, which prevents people from being unable to access the Settings menu to fix their keybindings.
  • Fixed a temporary buffer file creation, which may mean a return to time-honored, artisanal cartography techniques.
  • Restored the Drissian pistol’s missing VFX.
  • Texture optimization.
  • Adjusted and removed certain VFX. It’s all a work in progress!
  • Text fixes.