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Vertical and diagonal wings
This topic contains 12 replies, has 6 voices, and was last updated by
viceraldo 10 months, 2 weeks ago.
After a few tries I’ve managed to place vertical wings by creating a diagonal section in the frame: it will allow me to place one vertical wing in the center of the diagonal panel.
Any better way? I’ve seen ships with vertical or diagonal wings everywhere, even attached to the bottom, mid-frame…am I missing something?
Wings and engines (and other parts that attach to the frame) can only ever be placed on parts where a deck doesnt fit, ie. an area that isnt completely flat. One of these that isn’t on the sides of the ship, and effectively replaces a deck, will allow for wings, engines, panels etc to be placed instead of decks (and the parts that dont fit on decks.) This can be done at any point on the outside.
For diagonals, there’s the two pink sliders in the ship interface, this will let you move two points on the frame to create pseudo-curves, which diagonal wings can be mounted on. Other than that there the Empyr wing, which is a V shape of two wings, and acts as one that points through the centre.
Hope that helps!
very helpful 😀
till now I’ve always used 90° angles all over the frame. I’ll try messing things up a bit with the pink sliders. Maybe even add an almost-flat bottom or side section and see where it goes
Maybe even add an almost-flat bottom
This is exactly what I do. I slightly adjust the height of one of the nodes to prevent it from detecting it as a “deck” area, and then you have an almost flat area that you can put vertical (for yaw control) wings on.
off topic, sorry about your stuff hydro 😀 if i catch you in the skies again ill be sure to pay you back for the core upgrade 😉 on topic, you mentioned about putting a single wing in the center of a slopping section but you can fit several side by side. it doesnt look great but its functional and saves you having to give up to many deck sections.
you can fit several side by side
for some reason it didn’t allow me when I tried…I’ll try again ^ ^
don’t worry about the upgrade, I already have it. I was storing it for my crewmate, so no dmg done 😉
My mate and I are trying to pass our 1st sandwall…had two failed attempts (the last one with 6xengines with 70power each on a 3600kg ship, 5 wings :V), now we’re “studying” on youtube and those few available theorycrafting charts not to fail the 3rd. That wooden ship you saw is the one we build fast to go around and gather new mats, since the metal one we passed the stormwall with did sink in the 1st attempt ^_^’
@hydrophobic
Make sure your engines have a base resilience of 40 or better. Also, steel casing is ideal, preferably Q8 or better.
And the power of the engines themselves is only a piece of the puzzle. What you want is a ship that weighs at least 3000 Kg (2800 or so is ok if you’re a good pilot and have enough good wings too), and can reach a target of 20 knots. Faster than that doesn’t help, as the sandwall limits you to 20, and slower just means you’ll spend more time in the sandwall taking more damage. (Edit: If you don’t have an airspeed indicator, there’s a formula floating around here somewhere that lets you calculate it based on your total power and weight)
I routinely cross solo in a ship that weighs 2800, and actually goes faster than it needs to, but that’s mostly because I want to be able to move quickly when outside the wall as well.
Make sure your engines have a base resilience of 40 or better. Also, steel casing is ideal, preferably Q8 or better.
I guess I’ll have to farm way more then, high quality steel isn’t that common in T3
also my engines only have a starting res of 32 : \
as soon as my mate died and couldn’t repair for those 10″ they just stopped working
im sure you already know but might be worth mentioning for some people, make sure your engines are somewhere easy to get to so you dont have to go hanging off the ship to make repairs.
For storm walls a base res of 20 is fine with a sturdy casing metal, just make sure the power is over 50 with enough engines to get to about 20 knots, and most importantly, use lightning rods. The bar pipes and standard metal plating make great lightning rods to lesson the chance of vital components being hit. Using lightning rods and proper power engines, and keeping the ship flying straight, you should have absolutely no issue with storm walls.
Sandwalls are where it can get complicated if you get poor rng schamatics, and some are apparently much worse than others as I’ve seen recently with getting torn apart in 10 seconds by one and getting through another in 20 seconds without losing any parts at all.
I’d suggest getting as much practice and wall-capable ship building experience as possible before the wipe. There’s a lot of feel that goes into navigating them, and it’s far more important than the numbers game sometimes.
Using lightning rods
@kerriable any right way to use lightning rods? I’ve put about ten, made of copper, the last time I passed a stormwall, and only one got hit. Engines’ casings where made out of nickel and they needed constant care. Ship was good enough to go through without rods, but I wondered why they didn’t do a thing ^_^’
the rest of the ship was iron and bronze
“lightning rods” are just random components of any materials (doesn’t matter if it’s copper or lead or anything else.) They won’t ever guarantee stormwall success as the lighting is completely random in what it strikes, they help because the more there are, the less likely it is to pick something important to strike. A more reliable way of crossing (in my experience) is to just pile on as many engines as possible and cross fast, not tank hits.
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