Overheat is being added in two stages. The first stage is what has been discussed above. The second will introduce Proximity Heat, which makes heat receptive ship parts gain heat based on their proximity to heat generating objects. For example: an engine and cannon next to each other will overheat faster if they are both in use and close enough to each other, than if they are further apart. This will come in after Engine Overheat has been implemented.
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