Please add permadeath for griefers – anyone with a high number of reported griefing instances and confirmed kill count (confirmed manually by staff) should be vulnerable to permadeath if their personal reviver is destroyed.
I hate griefers for what they do to a game like this but I don’t see permadeath as a practical solution. Its far too difficult to establish how much actual griefing has been done. Its possible, yes, but to costly.
Red flagging people with high kill numbers in low tier zones might be a possibility though.
I don’t see perma death as a solution, but to say This is a garbage idea due to Worlds adrift being a strictly PVP pirate KOS game seems ludacris. the point of WA is to be able to play in alot of different playstyles and you are quite vonerable to griefers and pirates in general. I think efforts should be made to tip the scales a bit, but this solution is to unbalanced and hard to implement. This being said more constructive critisism is welcome than “garbage idea”.
What does griefing add to the game? Not just PVP but outright griefing. What does it add? What point is it? Do you realize that you have an obligation in a multiplayer game to play in a way that provides an enjoyable gaming experience to everyone involved? That if you are about to do something that would get you punched in the nose if the other player was within range of you RL, maybe you shouldn’t do it?
Griefers SHOULD be banned. They add nothing. They take everything. They ruin games. I’ve seen it happen. Everyone quits “because it’s boring” because all the prey moved on. The game dies.
Smarter people than you or me figured this out DECADES ago.