Hello, it’s Matkins again with my second blog post about creatures. The team have twisted my arm to get me to tell you a few tales of the unexpected.
Persistent Hunters
The manta rays were introduced into the game recently. They are much faster than the beetles and actively hunt them for food. After killing their prey, manta rays continue to feed on the corpses until full. In the future, we are planning for manta rays to latch onto their prey to prevent escape, though this isn’t in the game yet.

After running the simulation for several hours I took a look at the world and became concerned at how few manta rays I could see on the islands. I didn’t know where so many of them had gone, so I restarted everything and just observed it for a while. Then I saw the problem. A dead beetle that two manta rays were feeding on rolled down a slope towards the edge of the island and then fell off. The manta rays continued to pursue the falling beetle body, all the way to the very depths of the abyss, never to catch up.
The fix was very simple; creatures now give up on their target prey eventually if they’re not getting any closer to it.
Sex in the Synchronicity
Because we don’t spawn creatures artificially in Worlds Adrift, a very important part of simulating an ecosystem is getting the creatures to reproduce correctly. The creatures are sexual so we’ve had the intricate challenge of pairing up opposite genders and co-ordinating them to “bump uglies.” This feature was far trickier to implement than I initially expected and a number of interesting things happened along the way. One early problem with the system was regarding synchronicity.
Libido is only one of many drives that the creatures have – there are other important things they need to do, such as feeding. But it’s very important that sex does happen eventually, without failure, to ensure the survival of the species. The trouble with making it infrequent is that the chance of two creatures of the opposite sex, within range of each other, wanting it at the same time gets incredibly slim. A developer might configure a species so they mate once every day, for example, only to find that in reality they never mate because no pair of eligible partners are wanting sex at the same time.
I struggled with this problem for a while before the eureka moment occurred; To ensure that creatures were very likely to mate, whilst also keeping mating infrequent, all I had to do was make the libido of one of the genders much faster than the other. So when the low libido sex eventually wants to mate, the high libido gender is highly likely to reciprocate. No prizes for guessing which gender was given the high libido.

I felt elated and overwhelmed with a sense of profundity. Not only had I solved an important problem with the simulation but my life also made a lot more sense.
Disturbing Bugs
When new features are implemented it’s good to spend a little time simply observing the creatures’ collective behaviour. It’s useful for spotting new bugs and it’s a relaxing break from coding. On the ground of an island, under a small swarm of beetles, I saw one dead beetle lay on its side. Suddenly I witnessed an extraordinary act of empathy. A living beetle flew down towards the dead one and started nudging it gently. The dead beetle just rolled over slightly. It looked like the living beetle was in the denial phase of grief, desperately trying to wake his motionless friend up from a deep sleep. It was sad, beautiful, and very confusing. I had not programmed this behaviour.

That is when the horror struck. I realised what was actually happening – the beetle was mating with a corpse! And further observations revealed that interspecies mating was occurring too. It was a bug with the filtering out of ineligible partners. It was easy to remove these behaviors, but a lot harder to forget what I had seen!
So, thank you for reading. Hopefully, I have given you a bit of an insight into the fascinating/horrifying job of bringing life to Worlds Adrift. I look forward to sharing more tales of the unexpected with you in 2016!
Matkins (Matt Atkins)

Haha that last part about the beetles was absolutely hilarious, keep up the good work.
Maybe you could make some form of interaction happen with dead animals, by the alive ones, as if they are grieving. Maybe you could have couples that “mate for life” and fly around or travel around in pairs?
It might make animals, and their processes seem deeper and more intricate.
Anyways, good job! I can’t wait to see the outcome in game.
I’m surprised you didn’t make the males just always willing to reproduce. That would guarantee mating based on the females’ libido.
I love that there is a lot of creature psychology going into this game, questions though?
Will there be different group behavioural patterns for different creatures? Such as hives/ packs/ herds/ solitary etc?
Will creatures learn from there actions? If say they found a particular piece of movement meant that stopped predators chasing them they will remember that?
Will there be evolution of creatures? So for example if two creatures mate will they gain not only physical traits but also inherit information of both parents so as that gives them an edge?
-also to this, will there be a rare chance of natural random mutations? So that we might even see some new species evolve?
Will there be a completion of mates? (For example if two creatures of the same gender are in the radius of the opposite of one opposite sex, will the two then fight? Or try to impress the other gender more than it’s competition?
I know a lot of these questions may not occur but either way it will be awesome to be able to record behaviours and patterns of creatures 🙂
Now that you’ve witnessed creature-to-creature empathy unintentionally, perhaps you could program in some sort of friendship pacts. Manta rays or beetles could learn to stay in groups to increase their survival rates and of course their reproduction rate.
Also, I’ve seen that there baby, adolescent and elder versions of these creatures in the previous post. Should the mother protect its young or should it leave it to fend for itself? Should manta rays set up nests and bring back beetle grubs for their offspring?
Some stuff to think about. 🙂
This was one of your best articles, Bossa. Make this guy write more – PLEASE. I’ve learned so much and laughed even more; I’m looking forward to more wildlife information!
This is awesome and more than a little exciting. A lot of us get so wrapped up in the excitement of building airships and the impressive physics going on in-game than we forget how much work is going in to the creatures and the ecosystem side of things.
Very, very impressive.
Love unintended “necrophilia” ~ that’s what happens when you increase the libido to high
Careful, the beetles might develop dendrophilia if the trees have knot holes (is beetle to tree interspecies?)
Hilarious blog.
creatures look pleasing. I would love to see some other creatures as well.
Hilarious read 🙂
Fantastic to see the creatures, how they interact with eachother, without us around is what is really gonna sell them as living breathing animals and I hope the AI is gonna be top notch 🙂
I hope to find little fun interactions, like leaving a light on might attract small bugs, which attract bigger creatures.
or maybe leaving a balloon out to float away attracts a certain species to grab it and take it with them 🙂
Just little behaviours unique to the creatures!