Onwards and upwards to 2017

December 23rd 2016 · Herb Liu

Hello nomads,

You may have heard that we’re closing out 2016 here at Bossa with a bang: a two-week long Alpha 5.1 running through the holidays, in which all Alpha testers have been released from the NDA! If you’re in the Alpha, you’re now free to talk about the game, share images, even stream your gameplay on Twitch. We’ve already seen some amazing screenshots, videos, and stories posted, and we’re looking forward to seeing more!

 

 

Now, as the year draws to a close, I wanted to take a minute to appreciate where we are and look towards where we’re going. When we conceived of this unreasonably ambitious game more than two years ago, we decided, as a studio, to take a shot at upending the prevailing wisdom of how massively multiplayer games worked. We decided maybe some of those rules about how they had to be structured, how they had to be developed, how players had to be treated, and perhaps most importantly, how much control to relinquish to the community, needed challenging. It wasn’t easy at all – it’s a scary thing placing that much trust in gamers you’ve never met, for a game concept nobody’s ever played before.

But since our initial reveal video, through multiple rounds of Alpha testing this year, we’ve constantly been invigorated by the response from you, our fans and Alpha testers. You told us you believed in this concept, this vision, this way we want to make games. You told us you want to be empowered and to be given freedom in this fantastical setting. At the end of the day, all we can really do as game developers is make a game that we want to play. Well, you told us you want to play it, too – and that makes all the difference.

 

 

This year we released the Island Creator and its updates, and saw thousands of beautiful, cleverly-designed islands submitted – islands that now populate the horizon in Alpha 5.1. We rehauled resource gathering completely (twice) based on your Alpha feedback. We added player-designed ship frames; schematics and schematic progression; creatures (hard to believe earlier this year we didn’t have any creatures on islands!); knowledge and loot rewards; story pieces and the Codex; crews and a way to play together with friends; windrifts and storm walls – the list goes on and on, but really, what we want to focus on is the future.

 

 

Early in 2017, we’re going to be adding biomes to the game, and place different islands, resources, schematics, and loot in different zones, giving more character to the different parts of the world. Alongside this, we’ll be adding creature variants that belong in different biomes and behave differently. You’ll also see objects start to have a lifecycle – player-crafted objects left on an island for a long time will start to deteriorate and sink slowly into the ground, perhaps rust or rot or even become covered in moss, and become ruins themselves. Coupled with a visual refresh on mechanical craftables, and a much-expanded repertoire of cosmetic customizations for players and their craftables, the world will look like it really has been inherited by you, the hardy scavengers of the skies.

There will also be lots of under-the-hood improvements and optimizations to the game, and a cleanup pass through the issues Alpha testers have been feeding back to us. Then, when we feel the game is something we’d feel comfortable charging money for, something we’d buy ourselves, we’ll release it into Steam Early Access in Q1.

 

 

And that’s when a new chapter in the story will begin: during Early Access we’ll be kicking off a bunch of awesome features we’ve been hinting at for a while. Regular content and feature updates will flesh the game out, expand the world, and make Worlds Adrift the full experience we have in our heads.

We’re all incredibly excited for what’s ahead, and incredibly humbled by all the support from you all. Have a merry Christmas, a happy New Year, and we’ll see you in-game!

 

Herb
Producer

Comments

28 Responses to “Onwards and upwards to 2017”

  1. MeisterKeen MeisterKeen says:

    Merry Christmas, Bossa! I’m glad you guys are feeling the love. This thing you’re making is a work of real art.

    – Keen

  2. meatmachine meatmachine says:

    Sweet! Well, I’m loving the parts I can play. The custom frames are fantastic.

    The grappling hook mechanic is thrilling and hilarious. Colliding with another ship in flight, busting his atlas and he starts going down but I get thrown off my ship and I’m flailing around and shoot my grapple onto his ship instead, and end up swinging completely around it –

    hit my boost and fly over his sinking ship and latch onto mine, and hang from it as his goes down into destruction.

    Good times.

    • earlofmonkey says:

      Glad you are having fun. It’s all the random stuff that happens that we love hearing about.

      Enjoy the rest of the playtest!

  3. ShadySilhouette ShadySilhouette says:

    This game has been the best experience in recent memory of a game.ive been waiting for a developer to take advantage of the sandbox properly, and I have to say every time I log in it’s an adventure.

    • Lakotamani says:

      SHADY, MATE! I couldn’t agree more. Shady, gamer 3226, and I found each other first day of latest alpha and had my best gaming night in years. I could rant for an hour!

  4. Raizzo says:

    I trink, all fans of Worlds Adrift are very happy to hear this (including me!).
    This game will be awesome.
    ’til now, i hadnt luck for an alpha playtest, but the videos, screenshots and all these are enough; i will buy the game very soon it is released. I wish you all a merry christmas and good luck for the next year!

  5. Klumz Klumz says:

    Keep up the good work! See you in 2017.

  6. Fulgurite Fulgurite says:

    Looking good, I can’t wait to buy the first release and pummel some foes into submission. I love the over-the-top design of ships and weapons. Keep up the great work!

  7. Exial Exial says:

    Send me an email when it’s on early release, ill buy it immediately

  8. WinterNova WinterNova says:

    So cool to see hoe far the game has come in just a year! Ever since I discovered WA in late August-ish (maybe later? id have to check) it’s been pretty much the main game I’ve been excited for. Looking forward to continue to help WA grow during the alphas and in the community, and Merry Christmas & a happy New Year to y’all at Bossa as well! 😀

  9. Night-Fox Night-Fox says:

    Who is the youngest WA member?

  10. BlueDove says:

    Was pretty bummed not to get this invite after so many alphas gone by, but I’m still really excited to put some money in your pockets for this game, keep up the great work and thank you!

    -Blue

  11. EpicU EpicU says:

    I’ve been signing up into most of the BETAs and I still haven’t received a email to try out the game, excluding the island creator, because there is no ship creator.

  12. Nausical_Nudibranch Nausical_Nudibranch says:

    I used to play Garry’s mod sandbox, building physics based airships because no other games came close to the level of customization and freedom I wanted and all the “survival games” were just used as shooter arenas.

    Needless to say Worlds Adrift is the most anticipated game I think I’ve ever followed.

    Everyone at Bossa has done a wonderful job. Can not wait for open beta and pre-order packs.

    Here’s to another fabulous year!

  13. Zerbe Zerbe says:

    I just love this game so much, and especially love how the Devs have gotten the community involved. I can’t wait to get it on early access, but untill then I will continue to throughly enjoy the Worlds Adrift island creation tool. Great job guys! Merry Christmas and a happy new year.

  14. Strite Strite says:

    Merry Christmas Bossa, I hope you’ve had a good one. You certainly deserve it 🙂 Where has the past year gone!? Here’s to 2017!

  15. Remonix Remonix says:

    Is there any price tag on the game yet? I’m thinking about how much steam money to get. Merry Chrismahanziquanzica to all of you out there!

  16. BlackHawk BlackHawk says:

    What’s your cost estimate for early access?

    -BH

  17. Remonix Remonix says:

    I spelled it wrong

  18. Incentipeed says:

    Are you allowed to put videos on youtube?

    • bobmansan bobmansan says:

      @Incentipeed – You certainly can! Thank you.
      Please go ahead and share the link on Reddit or Twitter with us when you’re done!
      Can’t wait to see it

  19. Dr.Thrax Dr.Thrax says:

    I would already pay money for this game.

  20. immolat3 immolat3 says:

    Are there any Plans for Open Beta Tests? So those who didn’t get a chance to play Alpha still can. I couldn’t imagine going Early Access in an Alpha state, as that is where many games end up dying (DayZ, still in Alpha btw). And No Man’s Sky has also made pre-ordering and early access very offputting. Something that can give people who want this game a good taste of it would help to calm people about this. In my opinion it’s better to wait before people start throwing money at it.

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