Hey there everyone,

Many of you may have guessed this already, so it won’t be news to you. We initially listed that our release date would be at the end of 2016. The end of the year is approaching fast, and you haven’t heard anything from us about the when you’ll all be able to play the game. So what’s happening? When can you assemble your crew and start sailing the skies? Bossa, what is going on?!

As our Gamer-In-Chief stated in this blog post:

“We’ll not launch a game that’s not ready, that is a commitment myself and the team have made to ourselves early on.”

It’s definitely worth giving that blog post a re-read (or an initial read if you haven’t checked it out yet), because everything written there still applies to now. We really did hope to release the game in 2016, but we still have a little more work to do to ensure the game is fun, balanced and of course, optimised. It was gratifying to see that you, the community, also stressed the importance of releasing Worlds Adrift when it is in tip-top condition rather than rushing it out half-baked. We really appreciated your candour on this matter and it certainly gave us pause for thought!

Therefore, we wanted to confirm to you all that Worlds Adrift will now be launching on Early Access in Q1 2017. 


On the subject of the Alpha playtests, you will be pleased to know the next one is imminent and this will be the biggest one to date yet. We will also be testing out some very significant features in the game that take us much closer to the version we will be releasing. Some of the things we have added to this build are:

Knowledge – Islands now have ancient Saborian databanks scattered around. Scan these for Knowledge, which you can use to specialise your character in the Knowledge tree tab of your character sheet.

New Shipyard – The new Shipyard makes its debut! Build your custom ship frame exactly how you want: tall and skinny or wide and flat, small and sleek or big and bulky, it’s all up to you

Loot – Islands now contain lootable containers, where ancient schematics are now found.

Pistols – The crossbow has been replaced by the pistol, which should be easier to aim with.

Combat – ranged combat has had a complete overhaul, and rebalance, so ship combat will involve lots of cannons, and big ship fights.

Male character – Many of you have been asking for this feature for a long time. Well, it’s finally here. You can now play as a gentleman of the skies.

Sails – Sails are now craftable and attachable to decks. A ship now only technically needs a core and a sail to fly, though it’s probably still a good idea to add a reviver. Pay attention to the direction of the wind!


Thank you for your time. We look forward to seeing you in the skies in in Alpha 5!


The Worlds Adrift team