NEW FEATURES AND CONTENT

  • New cosmetic ship parts have been added to the game: Players will now be able to find schematics to build Saborian lamps, Kioki lamps, two Saborian figureheads, and two Kioki figureheads!

 

NOTABLE BUGFIXES AND CHANGES

  • A login exploit that could be used to dupe materials has been fixed. Players are no longer able to log in with the same account concurrently on different Steam instances.
  • Two separate fixes for infinite loading screens have been performed. This is a continuing effort.
  • In rare cases, players would respawn exactly where they died instead of at their reviver or a revival chamber. This has been fixed.
  • Logging in for the first time on your second or third character will no longer actually log you in on your main character.
  • Fixed a bug that would display ship parts in the wrong place, often floating some distance away from the ship.
  • Unequipping a glider or dying with one equipped will no longer give the player a semi-functional “ghost” glider.
  • Client optimizations for the Blight have been implemented.
  • A client optimization for trees has been implemented.
  • Additional client performance optimizations for large islands have been implemented.
  • Physics optimizations implemented.
  • Timed explosives have been buffed: the placement timer is now 2 seconds, and the fuse is now 4 seconds.
  • To prevent various exploits, shipyards can no longer be placed too close to another shipyard.
  • The shipyard access code is hidden in the UI by default, with a button to display it.
  • Kioki lootable ruins were previously all being teleported to an inaccessible place in the world. They’re now back to where they belong on their islands.

 

OTHER FIXES AND TWEAKS

  • The death bag has had its art updated.
  • Lots of new SFX has been added to the game, including: lootable chests and containers, a pass on engine sounds by rarity, atlas core upgrades being separated out, and more!
  • Lots of new VFX has been added or tweaked, including: respawning and teleporting, scanning databanks, gaining knowledge, and (of course) explosions!
  • The vignette screen effect has been removed temporarily. It will return in a future patch when paired with a customization option in the settings menu.
  • Z-fighting should be reduced on some metal panels.
  • Fixed instances of clouds becoming overly pixelated on some clients.
  • Various minor UI tweaks.
  • Minor text fixes.